A beach ramp going into island level grass would be more like the original game and should only have 2 squares max here you'd clip into the floor slightly. )Īnd yeah, I know most things adjust height, but I was thinking more along the lines of having it look nice, as opposed to relying on glitches to get around. (well given as I didn't know people were doing it for acnl yet, but still. Or at the least, editting existing first, and then move up to creating your own? Just a suggestion anyway, I'm sure you know a lot more about rom editing than I do. Little details like that is why I'd always opt for editting existing villagers. Well I mean the new villager could try to give the mayor a pic of themself and of course there will be no data for 334th villager pic and that could crash the game etc.
#Wii animal crossing new leaf rom how to#
Unrolling the map, I wouldn't even know how to go about. Cliffs would likely take a fair bit of work, (most top cliff from the side acres don't extend a full 16 tiles, and they have no ramps.) but you could potentially use the island style acres and add cliffs to them.
![wii animal crossing new leaf rom wii animal crossing new leaf rom](https://i.ytimg.com/vi/y8Dq0BNW6OI/maxresdefault.jpg)
Also only 10 can be villager houses, if you duplicate a villager/add an islander house only 10 houses will show up.Ĭliffs and unrolling the map, I'm not sure what would happen if you tried. Which runs into the problem of the map limit, as the game auto crashes if you have more than 24 (might be a bit more) things on the map display.
#Wii animal crossing new leaf rom generator#
~ Like you might add them and all info, but the random number generator to determine who moves in will still only go to 333, so they won't be able to move in randomly etc. Adding more means you have to edit or add code pretty much everywhere villagers are mentioned in the rom. CIA mod, and a LayeredFS projectĪdding more villagers should be possible, but it's far easier to edit existing villagers. I'll probably aim towards having this as a. I can easily do the music, and possibly some of the ASM hacking, but anyone experienced with a debugger, would be a great help.
![wii animal crossing new leaf rom wii animal crossing new leaf rom](https://3.bp.blogspot.com/-y_CZ6-mSL8E/V_XiwlbcBLI/AAAAAAAAeRM/CLqERSc3oXoS6HSZUvHreBUwtuuthGcgwCLcB/s1600/Animal%2BCrossing%2BWild%2BWorld%2BNDS%2BROM%2Bfor%2BDraStic%2B4.jpg)
I still want to keep new content in of course, And I will be looking for people that can help with this project. solid colors instead of the multi-shaded look) Remove "flocky" textures (that will make the ground, villagers, etc. (this might be possible since buildings arn't rolled) Town Acres similar to the gamecube version (cliffs, etc. Add more villagers (New leaf has 333, I want to add all villagers from previous games) Soundtrack from the GCN version (hourly themes, title, and load game are done) Image courtesy of sure if this is the right place, but I'd like to start this project, a ROM hack of Animal Crossing: New Leaf, and include content from Animal Crossing for the Gamecube.